2016年11月10日 星期四

年月日時間

第一個c#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}



// Update is called once per frame
void Update () {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        //int c = Random.Range (1,4);

        mytxt.text = System.DateTime.Now.ToString();
}

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = Time.time.ToString();
        Time.timeScale = 0;

        //float translation = Time.deltaTime * 10;

    }

第二個

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript1 : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
    }

    public void myfun()
    {
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        //mytxt.text =Random.Range(1,4).ToString();
        mytxt.text = Time.time.ToString();
        //float translation = Time.deltaTime * 10;
        

    }
}

第三個

using UnityEngine;
using System.Collections;
using UnityEngine.UI;


public class NewBehaviourScript2 : MonoBehaviour
{
    public bool timerOn = true;
    float time;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        if (timerOn)
        {
            time += Time.deltaTime;
        }

        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        //mytxt.text =Random.Range(1,4).ToString();
        mytxt.text = Time.time.ToString();

    }



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